Camps are usually circular, centered around a Camp Fire or Fire Pit.Setting down items such as a Fire Pit or Science Machine incorrectly doesnt carry much consequence, as they can later be moved without the loss of any really important items, but players should be sure before they place items such as an ice box or Ice Flingomatic, as Gears will be lost if you deconstruct them. However, making a camp next to a swamp is beneficial for quicker access to Reeds. Do not camp here, unless you have great preparation or it is necessary. Swamps are to be avoided for camps in early game, due to the occurrence of Tentacles, Merms and Mosquitoes. ![]() The player may want to make camp just off the edge of this biome, for easy access to Boulders and for farming capability. The Rockyland Biome's stone ground makes planting Berry Bushes, Saplings, Trees and Grass Tufts impossible.Chopping the Burnt Trees yields Charcoal for a Crock Pot or Drying Rack. You can also light trees with a Torch ( or Willow's Lighter ). If you create a basic Campfire (rather than a firepit) close to a tree, the fire will spread rapidly and clear a large area for you. This can be resourceful, but slightly time consuming. The vast number of Trees in the Forest can cause an obstruction that the player must chop down.However, Forest, Swamp, and Rockyland Biomes are notably difficult to set a base in. If non-relocatable resources are far away from a base camp, consider building an outpost near that location that can be used during resource trips or build the base near a Worm Hole that is close to the resource needed. Keep in mind that being close to non-renewable resources, such as boulders, are not as vital as being close to harvest points that re-spawn. Examples of such resources are Reeds, Cacti, rabbit holes and the Pig King. Under a full moon, pigs become werepigs and attack anything, whereas Beefalo go through mating seasons where they will also attack the player on sight (although this can be calmed down with the use of a salt lick).įor long-term survival, the key part of camp location is considering resource pools that cannot be relocated. However, you may not want to build too close Pigs or Beefalo, as they can become hostile at times. In addition, enemies, such as Hounds, can be drawn to them for protection, in case one is not prepared when they hear warning signs of their approach. But remember, that both Pigs and Beefalo can be relocated at a later date. This will make food creation easy and will mean that the player will need to worry less about starving. Also, it will be convenient to make camp near Beefalos or Pigs for Manure. This will make finding and obtaining materials and different foods easier than being in the center of a Biome. It is a good idea to set camp on the corner of as many Biomes as possible. Pre-camp exploration is key to knowing where to go to get different resources and where to set up camp.
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